![]() With the key RUN/STOP the game can be paused.By pressing the fire button you get an extra thrust of speed.The hardware of the arcade original was the Atari System I, which had already been successful for the game Gauntlet. Designer of the game was Mark Cerny who was only 18 years old when the game was released. In the penultimate level, the laws of gravity are turned upside down, also the rules are different: The player's marble chases miniature version of the enemies and runs up ramps by itself. In the first level, the player merely makes himself familiar with the controls and can gain some points. Altogether there are six difficulty grades in the game: Practice, Beginner, Intermediate, Aerial, Silly and Ultimate. In single player mode, the player's marble is sometimes deflected by marbles that are steered by the computer. Next to that there are also special level effects as ice areas or mechanisms that transport the marble into the air. Pushing other marbles into the abyss gets you bonus points. Plunging into an abyss or a collision with some of the enemies are punished with a penalty. Bumping against walls causes a more or less strong rebound. The marble first needs to gather monumentum, so speed up, and it can also only break slowly. The marble that is steered by the player lives in a 3D world. Hey, I've got 3 daughters and they love that Barbie game, hahahaha.Level 2: bonus points for pushing the enemy aside. Not sure if they had the same developer or not, but that level is identical in both games. I'll add that the roller skating level is practically identical to the later Genesis/SNES Barbie Fashion Model game. I doubt my mom knew the difference, but just the fact that she was able to go to a store and purchase new 2600 games in like 90/91 is kind of crazy considering the console originally came out in 1977. I remember recieving some for Christmas one year even though I already had a NES. There was a weird period during the late 80s/beginning of the 90s when new Atari 2600 games were coming out. The BMX stage is actually pretty fun, and the controls are surprisingly responsive. It's worth noting that the Atari 2600 is fairly playable well, parts of it anyway. "You mean I can't play for Casio or Ocean Pacific?! Get the f#$% outta here, Genesis!" That aspect of the game always reminded me of the BMX movie 'Rad' where sponsors played such a big deal. The Genesis port also dropped the flying disc level which is one of the best events in my opinion. The Genesis port has good music for the most part, but loses points for dropping "Louie Louie" from the opening title sequence. The SMS is FM Sound compatible, but neither soundtrack overall is as good as the NES version in my opinion. This makes the event very difficult compared to the others. And by default, the NES has the fastest hacky sack and (seemingly) the slowest hacky sack player. The NES version plays fine, however, it's just not quite as good as the SMS, and has some notable differences.Īs far as the ports that I've played (C64, SMS, NES, Genesis and Atari 2600), the SMS is the only version with the card game in between levels, which if you win, gives you a boost in attributes to make the event play easier. Years later, I played the Genesis and NES versions of California Games, and I feel that the SMS version holds up the best. And since I didn't get an NES until 1990, I played most of the multi-port games on the other systems first, and I was generally disappointed once I tried the NES versions (looking at you Double Dragon, Paperboy and Rampage). No kidding, a kid down the street had a C64 and another across the street had an SMS. As a kid, I played the Master System and C64 versions at buddies' houses quite a bit.
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